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gui_glob.cfg
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Text File
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2000-03-03
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17KB
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448 lines
//////////////////////////////////////////////////////////////////////
// Race independent configuration data...
// All races share the same values for these parameters.
//////////////////////////////////////////////////////////////////////
// Selection Display.
selectSystem = "select_system"
selectSystem_0 = 0 0 9 9
selectSystem_1 = 0 0 9 9
selectSystem_2 = 0 0 9 9
selectSystem_3 = 0 0 9 9
selectSystem_4 = 0 0 9 9
// Drop Player Pop-Up
dropPlayerDefaultCursor = "standard_cursor"
dropPlayerPanelArea = 192 32 256 320
dropPlayerBackgroundPanel = "drop_player_panel"
dropPlayerBackgroundPanelArea = 0 0 256 320
dropPlayerBackgroundPanelSize = 19
//top
dropPlayerBackgroundPanel_0 = 0 0 64 64
dropPlayerBackgroundPanel_1 = 64 0 64 64
dropPlayerBackgroundPanel_2 = 128 0 64 64
dropPlayerBackgroundPanel_3 = 192 0 64 64
//bot left
dropPlayerBackgroundPanel_4 = 0 192 64 64
//bot plain
dropPlayerBackgroundPanel_5 = 64 192 32 64
dropPlayerBackgroundPanel_6 = 96 192 32 64
dropPlayerBackgroundPanel_7 = 128 192 32 64
dropPlayerBackgroundPanel_8 = 160 192 32 64
dropPlayerBackgroundPanel_9 = 192 192 32 64
//bot right
dropPlayerBackgroundPanel_10 = 224 192 32 64
//left
dropPlayerBackgroundPanel_11 = 0 64 16 32
dropPlayerBackgroundPanel_12 = 0 96 16 32
dropPlayerBackgroundPanel_13 = 0 128 16 32
dropPlayerBackgroundPanel_14 = 0 160 16 32
//right
dropPlayerBackgroundPanel_15 = 240 64 16 32
dropPlayerBackgroundPanel_16 = 240 96 16 32
dropPlayerBackgroundPanel_17 = 240 128 16 32
dropPlayerBackgroundPanel_18 = 240 160 16 32
//
dropPlayerBlackArea = 16 64 224 128
dropPlayerTextArea = 16 64 200 128
dropPlayerTextInformationArea = 16 64 200 128
dropPlayerTextColor = 1.0 0.47 0.0
dropPlayerDropButtonArea = 64 212 128 28
dropPlayerDropButtonImage = "drop_drop_button"
dropPlayerDropButtonText = "GUI_POP_DROP_BUTTON"
dropPlayerDropButtonTooltip = "GUI_POP_DROP_TOOLTIP"
// Pause Pop-Up
pauseGameDefaultCursor = "standard_cursor"
pauseGamePanelArea = 192 32 256 320
pauseGameBackgroundPanel = "pause_game_panel"
pauseGameBackgroundPanelArea = 0 0 256 320
pauseGameBackgroundPanelSize = 13
//top
pauseGameBackgroundPanel_0 = 0 0 64 64
pauseGameBackgroundPanel_1 = 64 0 64 64
pauseGameBackgroundPanel_2 = 128 0 64 64
pauseGameBackgroundPanel_3 = 192 0 64 64
//bot left
pauseGameBackgroundPanel_4 = 0 96 64 64
//bot plain
pauseGameBackgroundPanel_5 = 64 96 32 64
pauseGameBackgroundPanel_6 = 96 96 32 64
pauseGameBackgroundPanel_7 = 128 96 32 64
pauseGameBackgroundPanel_8 = 160 96 32 64
pauseGameBackgroundPanel_9 = 192 96 32 64
//bot right
pauseGameBackgroundPanel_10 = 224 96 32 64
//left
pauseGameBackgroundPanel_11 = 0 64 16 32
//right
pauseGameBackgroundPanel_12 = 240 64 16 32
//
pauseGameBlackArea = 16 64 224 32
pauseGameTextArea = 16 48 224 16
pauseGameTextLabel = "GUI_POP_PAUSE_TEXT"
pauseGameTextLabelArea = 16 48 224 16
pauseGameTextColor = 1.0 0.47 0.0
pauseGameUnpauseButtonArea = 64 116 128 28
pauseGameUnpauseButtonImage = "pause_unpause_button"
pauseGameUnpauseButtonText = "GUI_POP_PAUSE_CONTINUE"
pauseGameUnpauseButtonTooltip = "GUI_POP_PAUSE_TOOLTIP"
// Objectives Pop-Up
objectivesDefaultCursor = "standard_cursor"
objectivesPanelArea = 128 32 384 288
objectivesBackgroundPanel = "objectives_panel"
objectivesBackgroundPanelArea = 0 0 384 288
objectivesBackgroundPanelSize = 27
///
//top part left right
//left top corner
objectivesBackgroundPanel_0 = 0 0 64 64
//top center
objectivesBackgroundPanel_1 = 64 0 64 64
objectivesBackgroundPanel_2 = 128 0 64 64
objectivesBackgroundPanel_3 = 192 0 64 64
objectivesBackgroundPanel_4 = 256 0 64 64
//right top corner
objectivesBackgroundPanel_5 = 320 0 64 64
///
//bot part left to right
//bot left corner
objectivesBackgroundPanel_6 = 0 224 64 64
//bottom plain center
objectivesBackgroundPanel_7 = 64 224 32 64
objectivesBackgroundPanel_8 = 96 224 32 64
objectivesBackgroundPanel_9 = 256 224 32 64
objectivesBackgroundPanel_10 = 288 224 32 64
objectivesBackgroundPanel_11 = 320 224 32 64
//ribbed bot center
objectivesBackgroundPanel_12 = 128 224 32 64
objectivesBackgroundPanel_13 = 160 224 32 64
objectivesBackgroundPanel_14 = 192 224 32 64
objectivesBackgroundPanel_15 = 224 224 32 64
//bot right corner
objectivesBackgroundPanel_16 = 352 224 32 64
///
//left side
objectivesBackgroundPanel_17 = 0 64 16 32
objectivesBackgroundPanel_18 = 0 96 16 32
objectivesBackgroundPanel_19 = 0 128 16 32
objectivesBackgroundPanel_20 = 0 160 16 32
objectivesBackgroundPanel_21 = 0 192 16 32
//right side
objectivesBackgroundPanel_22 = 368 64 16 32
objectivesBackgroundPanel_23 = 368 96 16 32
objectivesBackgroundPanel_24 = 368 128 16 32
objectivesBackgroundPanel_25 = 368 160 16 32
objectivesBackgroundPanel_26 = 368 192 16 32
//
objectivesBlackArea = 16 64 352 160
objectivesTextArea = 20 4 350 224
objectivesTextInformationArea = 20 4 350 224
objectivesTextColor = 1.0 0.47 0.0
//
objectivesOkayButtonArea = 128 250 126 23
objectivesOkayButtonImage = "comm_okay_button"
objectivesOkayButtonText = "GUI_POP_OBJ_BUTTON"
objectivesOkayButtonTooltip = "GUI_POP_OBJ_TOOLTIP"
// Comm Pop-Up
commDefaultCursor = "standard_cursor"
commPanelArea = 64 32 512 256
commBlackArea_0 = 32 50 448 142
commBlackArea_1 = 33 50 448 142
commBlackArea_2 = 33 50 448 142
commBackgroundPanel = "comm_panel"
commBackgroundPanelArea = 0 0 512 256
commBackgroundPanelSize = 10
//give area
commBackgroundPanel_0 = 306 52 192 82
//left
commBackgroundPanel_1 = 0 0 32 256
//right
commBackgroundPanel_2 = 480 0 32 256
//top
commBackgroundPanel_3 = 32 0 192 50
commBackgroundPanel_4 = 224 0 64 50
commBackgroundPanel_5 = 288 0 192 50
//bottom
commBackgroundPanel_6 = 32 192 192 64
commBackgroundPanel_7 = 224 192 64 64
commBackgroundPanel_8 = 288 192 96 64
commBackgroundPanel_9 = 384 192 96 64
commTitleTextArea = 6 0 164 19
commTitleTextLabel = "GUI_POP_COMM_TITLE"
commTitleTextLabelArea = 6 0 164 19
commTitleTextColor = 1.0 1.0 1.0
commPlayerHeadingTextArea = 6 28 164 19
commPlayerHeadingTextLabel = "GUI_POP_COMM_PLAYER"
commPlayerHeadingTextLabelArea = 6 28 164 19
commMessageHeadingTextArea = 172 28 40 19
commMessageHeadingTextLabel = "GUI_POP_COMM_CHAT"
commMessageHeadingTextLabelArea = 172 28 40 19
commTeamHeadingTextArea = 208 28 57 19
commTeamHeadingTextLabel = "GUI_POP_COMM_TEAM"
commTeamHeadingTextLabelArea = 208 28 57 19
commAllianceHeadingTextArea = 208 28 57 19
commAllianceHeadingTextLabel = "GUI_POP_COMM_ALLIANCE"
commAllianceHeadingTextLabelArea = 208 28 57 19
commMessageGroupTextArea = 12 204 90 19
commMessageGroupTextLabel = "GUI_POP_COMM_MESSAGE"
commMessageGroupTextLabelArea = 12 204 90 19
commGiveGroupTextArea = 325 28 170 19
commGiveGroupTextLabel = "GUI_POP_COMM_GIVE"
commGiveGroupTextLabelArea = 325 28 170 19
commDilithiumAmountTextArea = 430 84 37 20
commDilithiumAmountTextInformationArea = 430 84 37 20
commCrewAmountTextArea = 430 109 37 20
commCrewAmountTextInformationArea = 430 109 37 20
commAlliedVictoryTextArea = 350 149 150 19
commAlliedVictoryTextLabel = "GUI_POP_COMM_ALLIEDV"
commAlliedVictoryTextLabelArea = 350 149 150 19
commAlliedVictoryTextColor = 1.0 0.651 0.247
//new
commLatencyTextArea = 350 173 150 19
commLatencyTextLabel = "GUI_POP_COMM_LATENCY"
commLatencyTextLabelArea = 350 173 150 19
commLatencyTextColor = 1.0 0.651 0.247
commBarNumberOfPlayers = 8
commBarPlayer_0 = 6 48 283 19
commBarPlayer_1 = 6 67 283 19
commBarPlayer_2 = 6 86 283 19
commBarPlayer_3 = 6 105 283 19
commBarPlayer_4 = 6 124 283 19
commBarPlayer_5 = 6 143 283 19
commBarPlayer_6 = 6 162 283 19
commBarPlayer_7 = 6 181 283 19
commBarNameButtonArea = 0 0 173 19
commBarNameButtonImage = "comm_bar_player"
commBarNameButtonTooltip = "GUI_POP_COMM_NAME_TT"
commBarNameTextArea = 0 0 173 19
commBarNameTextInformationArea = 0 0 173 19
commBarNameTextColor = 0.1 0.1 0.1
commBarTeamTextArea = 202 0 57 19
commBarTeamTextBackground = "comm_bar_team"
commBarTeamTextBackgroundArea = 202 0 57 19
commBarTeamTextInformationArea = 202 0 57 19
commBarTeamTextColor = 0.1 0.1 0.1
commBarChatButtonArea = 178 0 19 19
commBarChatButtonImage = "comm_toggle_button"
commBarChatButtonToggle = "comm_toggle_check"
commBarChatButtonTooltip = "GUI_POP_COMM_CHAT_TT"
commBarEnemyButtonArea = 202 0 19 19
commBarEnemyButtonImage = "comm_alliance_red"
commBarEnemyButtonMarker = "comm_alliance_red_him"
commBarEnemyButtonTooltip = "GUI_POP_COMM_ENEMY_TT"
commBarNeutralButtonArea = 221 0 19 19
commBarNeutralButtonImage = "comm_alliance_yellow"
commBarNeutralButtonMarker = "comm_alliance_yellow_him"
commBarNeutralButtonTooltip = "GUI_POP_COMM_NEUTRAL_TT"
commBarAllyButtonArea = 240 0 19 19
commBarAllyButtonImage = "comm_alliance_green"
commBarAllyButtonToggle = "comm_alliance_red"
commBarAllyButtonMarker = "comm_alliance_green_him"
commBarAllyButtonTooltip = "GUI_POP_COMM_ALLY_TT"
commBarSelectButtonArea = 264 0 19 19
commBarSelectButtonImage = "comm_select_button"
commBarSelectButtonToggle = "comm_select_check"
commBarSelectButtonTooltip = "GUI_POP_COMM_SELECT_TT"
commIndicatorAnchor = 306 94
commIndicatorWidth = 2
commIndicatorSprite = "comm_indicator"
commIndicatorColor = 1.0 1.0 1.0
commMessageAllButtonArea = 108 204 98 20
commMessageAllButtonImage = "comm_generic_button"
commMessageAllButtonText = "GUI_POP_COMM_CHAT_ALL"
commMessageAllButtonTooltip = "GUI_POP_COMM_CHAT_ALL_TT"
commMessageAlliesButtonArea = 206 204 98 20
commMessageAlliesButtonImage = "comm_generic_button"
commMessageAlliesButtonText = "GUI_POP_COMM_CHAT_ALY"
commMessageAlliesButtonTooltip = "GUI_POP_COMM_CHAT_ALY_TT"
commMessageEnemiesButtonArea = 304 204 98 20
commMessageEnemiesButtonImage = "comm_generic_button"
commMessageEnemiesButtonText = "GUI_POP_COMM_CHAT_EMY"
commMessageEnemiesButtonTooltip = "GUI_POP_COMM_CHAT_EMY_TT"
commMessagePrivateButtonArea = 402 204 98 20
commMessagePrivateButtonImage = "comm_generic_button"
commMessagePrivateButtonText = "GUI_POP_COMM_CHAT_PVT"
commMessagePrivateButtonTooltip = "GUI_POP_COMM_CHAT_PVT_TT"
commGiveUnitsButtonArea = 325 58 98 20
commGiveUnitsButtonImage = "comm_generic_button"
commGiveUnitsButtonText = "GUI_POP_COMM_GIVE_UNT"
commGiveUnitsButtonTooltip = "GUI_POP_COMM_GIVE_UNT_TT"
commGiveDilithiumButtonArea = 325 83 98 20
commGiveDilithiumButtonImage = "comm_generic_button"
commGiveDilithiumButtonText = "GUI_POP_COMM_GIVE_DLT"
commGiveDilithiumButtonTooltip = "GUI_POP_COMM_GIVE_DLT_TT"
commGiveCrewButtonArea = 325 108 98 20
commGiveCrewButtonImage = "comm_generic_button"
commGiveCrewButtonText = "GUI_POP_COMM_GIVE_CRW"
commGiveCrewButtonTooltip = "GUI_POP_COMM_GIVE_CRW_TT"
commDilithiumUpButtonArea = 474 84 19 9
commDilithiumUpButtonImage = "comm_up_button"
commDilithiumUpButtonTooltip = "GUI_POP_COMM_DLTH_UP"
commDilithiumDownButtonArea = 474 94 19 9
commDilithiumDownButtonImage = "comm_down_button"
commDilithiumDownButtonTooltip = "GUI_POP_COMM_DLTH_DN"
commCrewUpButtonArea = 474 109 19 9
commCrewUpButtonImage = "comm_up_button"
commCrewUpButtonTooltip = "GUI_POP_COMM_CREW_UP"
commCrewDownButtonArea = 474 119 19 9
commCrewDownButtonImage = "comm_down_button"
commCrewDownButtonTooltip = "GUI_POP_COMM_CREW_DN"
commAlliedVictoryButtonArea = 325 149 19 19
commAlliedVictoryButtonImage = "comm_toggle_button"
commAlliedVictoryButtonToggle = "comm_toggle_check"
commAlliedVictoryButtonTooltip = "GUI_POP_COMM_ALLIEDV_TT"
//new
commLatencyButtonArea = 325 173 19 19
commLatencyButtonImage = "comm_toggle_button"
commLatencyButtonToggle = "comm_toggle_check"
commLatencyButtonTooltip = "GUI_POP_COMM_LATENCY_TT"
commOkayButtonArea = 193 231 126 23
commOkayButtonImage = "comm_okay_button"
commOkayButtonText = "GUI_POP_COMM_DONE"
// Default Bridge Display.
bridgePanelRect = 0 0 640 480
bridgeBlackRect = 0 0 640 480
d_bridgeBackground = "bridge_panel"
d_bridgeBackgroundRect = 0 0 640 480
d_bridgeBackgroundSize = 6
d_bridgeBackground_0 = 0 0 256 256
d_bridgeBackground_1 = 256 0 256 256
d_bridgeBackground_2 = 512 0 128 256
d_bridgeBackground_3 = 0 256 256 224
d_bridgeBackground_4 = 256 256 256 224
d_bridgeBackground_5 = 512 256 128 224
d_bridgeLayer0Rect = 500 37 128 128
d_bridgeLayer0Sprite = "bridge_layer_0"
d_bridgeLayer1Rect = 0 406 128 80
d_bridgeLayer1Sprite = "bridge_layer_1"
d_bridgeLayer2Rect = 0 314 256 64
d_bridgeLayer2Sprite = "bridge_layer_2"
d_bridgeLayer3Rect = 215 325 64 64
d_bridgeLayer3Sprite = "bridge_layer_3"
d_bridgeLayer4Rect = 273 265 64 64
d_bridgeLayer4Sprite = "bridge_layer_4"
d_bridgeLayer5Rect = 341 325 64 64
d_bridgeLayer5Sprite = "bridge_Layer_5"
d_bridgeLayer6Rect = 215 325 64 64
d_bridgeLayer6Sprite = "bridge_layer_6"
// Federation Bridge Display.
f_bridgeBackground = "f_bridge_panel"
f_bridgeBackgroundRect = 0 0 640 480
f_bridgeBackgroundSize = 6
f_bridgeBackground_0 = 0 0 256 256
f_bridgeBackground_1 = 256 0 256 256
f_bridgeBackground_2 = 512 0 128 256
f_bridgeBackground_3 = 0 256 256 224
f_bridgeBackground_4 = 256 256 256 224
f_bridgeBackground_5 = 512 256 128 224
f_bridgeLayer0Rect = 462 239 32 32
f_bridgeLayer0Sprite = "f_bridge_layer_0"
f_bridgeLayer1Rect = 118 231 32 32
f_bridgeLayer1Sprite = "f_bridge_layer_1"
f_bridgeLayer2Rect = 251 226 112 64
f_bridgeLayer2Sprite = "f_bridge_layer_2"
f_bridgeLayer3Rect = 267 333 116 32
f_bridgeLayer3Sprite = "f_bridge_layer_3"
f_bridgeLayer4Rect = 273 265 64 64
f_bridgeLayer4Sprite = "f_bridge_layer_4"
f_bridgeLayer5Rect = 341 325 64 64
f_bridgeLayer5Sprite = "f_bridge_layer_5"
f_bridgeLayer6Rect = 215 325 64 64
f_bridgeLayer6Sprite = "f_bridge_layer_6"
// Klingon Bridge Display.
k_bridgeBackground = "k_bridge_panel"
k_bridgeBackgroundRect = 0 0 640 480
k_bridgeBackgroundSize = 6
k_bridgeBackground_0 = 0 0 256 256
k_bridgeBackground_1 = 256 0 256 256
k_bridgeBackground_2 = 512 0 128 256
k_bridgeBackground_3 = 0 256 256 224
k_bridgeBackground_4 = 256 256 256 224
k_bridgeBackground_5 = 512 256 128 224
k_bridgeLayer4Rect = 273 265 64 64
k_bridgeLayer4Sprite = "k_bridge_layer_4"
k_bridgeLayer5Rect = 341 325 64 64
k_bridgeLayer5Sprite = "k_bridge_layer_5"
k_bridgeLayer6Rect = 215 325 64 64
k_bridgeLayer6Sprite = "k_bridge_layer_6"
k_bridgeLayer0Rect = 0 240 32 32
k_bridgeLayer0Sprite = "k_bridge_layer_0"
k_bridgeLayer1Rect = 338 357 64 16
k_bridgeLayer1Sprite = "k_bridge_layer_1"
k_bridgeLayer2Rect = 355 76 64 16
k_bridgeLayer2Sprite = "k_bridge_layer_2"
k_bridgeLayer3Rect = 211 345 32 8
k_bridgeLayer3Sprite = "k_bridge_layer_3"
// Romulan Bridge Display.
r_bridgeBackground = "r_bridge_panel"
r_bridgeBackgroundRect = 0 0 640 480
r_bridgeBackgroundSize = 6
r_bridgeBackground_0 = 0 0 256 256
r_bridgeBackground_1 = 256 0 256 256
r_bridgeBackground_2 = 512 0 128 256
r_bridgeBackground_3 = 0 256 256 224
r_bridgeBackground_4 = 256 256 256 224
r_bridgeBackground_5 = 512 256 128 224
r_bridgeLayer5Rect = 341 325 64 64
r_bridgeLayer5Sprite = "r_bridge_layer_5"
r_bridgeLayer6Rect = 215 325 64 64
r_bridgeLayer6Sprite = "r_bridge_layer_6"
r_bridgeLayer0Rect = 218 316 128 32
r_bridgeLayer0Sprite = "r_bridge_layer_0"
r_bridgeLayer1Rect = 70 350 128 64
r_bridgeLayer1Sprite = "r_bridge_layer_1"
r_bridgeLayer2Rect = 220 350 128 64
r_bridgeLayer2Sprite = "r_bridge_layer_2"
r_bridgeLayer3Rect = 370 350 128 64
r_bridgeLayer3Sprite = "r_bridge_layer_3"
r_bridgeLayer4Rect = 384 128 256 256
r_bridgeLayer4Sprite = "r_bridge_layer_4"
// Borg Bridge Display.
b_bridgeBackground = "b_bridge_panel"
b_bridgeBackgroundRect = 0 0 640 480
b_bridgeBackgroundSize = 6
b_bridgeBackground_0 = 0 0 256 256
b_bridgeBackground_1 = 256 0 256 256
b_bridgeBackground_2 = 512 0 128 256
b_bridgeBackground_3 = 0 256 256 224
b_bridgeBackground_4 = 256 256 256 224
b_bridgeBackground_5 = 512 256 128 224
b_bridgeLayer4Rect = 576 200 64 64
b_bridgeLayer4Sprite = "blite3"
b_bridgeLayer1Rect = 608 19 32 32
b_bridgeLayer1Sprite = "blite1"
b_bridgeLayer2Rect = 597 147 32 32
b_bridgeLayer2Sprite = "blite2"
b_bridgeLayer0Rect = 576 200 64 64
b_bridgeLayer0Sprite = "blite3"
b_bridgeLayer3Rect = 608 288 32 32
b_bridgeLayer3Sprite = "blite4"
b_bridgeLayer6Rect = 160 0 480 480
b_bridgeLayer6Sprite = "bbgrswp"
b_bridgeLayer5Rect = 0 0 480 480
b_bridgeLayer5Sprite = "bbglswp"