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Text File  |  2000-03-03  |  17KB  |  448 lines

  1. //////////////////////////////////////////////////////////////////////
  2. // Race independent configuration data...
  3. // All races share the same values for these parameters.
  4. //////////////////////////////////////////////////////////////////////
  5.  
  6. // Selection Display.
  7. selectSystem            =    "select_system"                    
  8. selectSystem_0            =    0    0    9    9
  9. selectSystem_1            =    0    0    9    9
  10. selectSystem_2            =    0    0    9    9
  11. selectSystem_3            =    0    0    9    9
  12. selectSystem_4            =    0    0    9    9
  13.  
  14. // Drop Player Pop-Up
  15. dropPlayerDefaultCursor        =    "standard_cursor"                    
  16. dropPlayerPanelArea        =    192    32    256    320
  17. dropPlayerBackgroundPanel    =    "drop_player_panel"
  18. dropPlayerBackgroundPanelArea    =    0    0    256    320
  19. dropPlayerBackgroundPanelSize    =    19
  20. //top
  21. dropPlayerBackgroundPanel_0    =    0    0    64    64
  22. dropPlayerBackgroundPanel_1    =    64    0    64    64
  23. dropPlayerBackgroundPanel_2    =    128    0    64    64
  24. dropPlayerBackgroundPanel_3    =    192    0    64    64
  25. //bot left
  26. dropPlayerBackgroundPanel_4    =    0    192    64    64
  27. //bot plain
  28. dropPlayerBackgroundPanel_5    =    64    192    32    64
  29. dropPlayerBackgroundPanel_6    =    96    192    32    64
  30. dropPlayerBackgroundPanel_7    =    128    192    32    64
  31. dropPlayerBackgroundPanel_8    =    160    192    32    64
  32. dropPlayerBackgroundPanel_9    =    192    192    32    64
  33. //bot right
  34. dropPlayerBackgroundPanel_10    =    224    192    32    64
  35. //left
  36. dropPlayerBackgroundPanel_11    =    0    64    16    32
  37. dropPlayerBackgroundPanel_12    =    0    96    16    32
  38. dropPlayerBackgroundPanel_13    =    0    128    16    32
  39. dropPlayerBackgroundPanel_14    =    0    160    16    32
  40. //right
  41. dropPlayerBackgroundPanel_15    =    240    64    16    32
  42. dropPlayerBackgroundPanel_16    =    240    96    16    32
  43. dropPlayerBackgroundPanel_17    =    240    128    16    32
  44. dropPlayerBackgroundPanel_18    =    240    160    16    32
  45. //
  46. dropPlayerBlackArea        =    16    64    224    128
  47. dropPlayerTextArea        =    16    64    200    128
  48. dropPlayerTextInformationArea    =    16    64    200    128
  49. dropPlayerTextColor        =    1.0    0.47    0.0
  50. dropPlayerDropButtonArea    =    64    212    128    28
  51. dropPlayerDropButtonImage    = "drop_drop_button"
  52. dropPlayerDropButtonText    = "GUI_POP_DROP_BUTTON"
  53. dropPlayerDropButtonTooltip    = "GUI_POP_DROP_TOOLTIP"
  54.  
  55. // Pause Pop-Up
  56. pauseGameDefaultCursor        =    "standard_cursor"                    
  57. pauseGamePanelArea        =    192    32    256    320
  58. pauseGameBackgroundPanel    =    "pause_game_panel"
  59. pauseGameBackgroundPanelArea    =    0    0    256    320
  60. pauseGameBackgroundPanelSize    =    13
  61. //top
  62. pauseGameBackgroundPanel_0    =    0    0    64    64
  63. pauseGameBackgroundPanel_1    =    64    0    64    64
  64. pauseGameBackgroundPanel_2    =    128    0    64    64
  65. pauseGameBackgroundPanel_3    =    192    0    64    64
  66. //bot left
  67. pauseGameBackgroundPanel_4    =    0    96    64    64
  68. //bot plain
  69. pauseGameBackgroundPanel_5    =    64    96    32    64
  70. pauseGameBackgroundPanel_6    =    96    96    32    64
  71. pauseGameBackgroundPanel_7    =    128    96    32    64
  72. pauseGameBackgroundPanel_8    =    160    96    32    64
  73. pauseGameBackgroundPanel_9    =    192    96    32    64
  74. //bot right
  75. pauseGameBackgroundPanel_10    =    224    96    32    64
  76. //left
  77. pauseGameBackgroundPanel_11    =    0    64    16    32
  78. //right
  79. pauseGameBackgroundPanel_12    =    240    64    16    32
  80. //
  81. pauseGameBlackArea        =    16    64    224    32
  82. pauseGameTextArea            =    16    48    224    16
  83. pauseGameTextLabel        = "GUI_POP_PAUSE_TEXT"
  84. pauseGameTextLabelArea        =    16    48    224    16
  85. pauseGameTextColor        =    1.0    0.47    0.0
  86. pauseGameUnpauseButtonArea    =    64    116    128    28
  87. pauseGameUnpauseButtonImage    = "pause_unpause_button"
  88. pauseGameUnpauseButtonText    = "GUI_POP_PAUSE_CONTINUE"
  89. pauseGameUnpauseButtonTooltip    = "GUI_POP_PAUSE_TOOLTIP"
  90.  
  91. // Objectives Pop-Up
  92. objectivesDefaultCursor        =    "standard_cursor"                    
  93. objectivesPanelArea        =    128    32    384    288
  94. objectivesBackgroundPanel    =    "objectives_panel"
  95. objectivesBackgroundPanelArea    =    0    0    384    288
  96. objectivesBackgroundPanelSize    =    27
  97. ///
  98. //top part left right
  99. //left top corner
  100. objectivesBackgroundPanel_0    =    0    0    64    64
  101. //top center
  102. objectivesBackgroundPanel_1    =    64    0    64    64
  103. objectivesBackgroundPanel_2    =    128    0    64    64
  104. objectivesBackgroundPanel_3    =    192    0    64    64
  105. objectivesBackgroundPanel_4    =    256    0    64    64
  106. //right top corner
  107. objectivesBackgroundPanel_5    =    320    0    64    64
  108. ///
  109. //bot part left to right
  110. //bot left corner
  111. objectivesBackgroundPanel_6    =    0    224    64    64
  112. //bottom plain center
  113. objectivesBackgroundPanel_7    =    64    224    32    64
  114. objectivesBackgroundPanel_8    =    96    224    32    64
  115. objectivesBackgroundPanel_9    =    256    224    32    64
  116. objectivesBackgroundPanel_10    =    288    224    32    64
  117. objectivesBackgroundPanel_11    =    320    224    32    64
  118. //ribbed bot center
  119. objectivesBackgroundPanel_12    =    128    224    32    64
  120. objectivesBackgroundPanel_13    =    160    224    32    64
  121. objectivesBackgroundPanel_14    =    192    224    32    64
  122. objectivesBackgroundPanel_15    =    224    224    32    64
  123. //bot right corner
  124. objectivesBackgroundPanel_16    =    352    224    32    64
  125. ///
  126. //left side
  127. objectivesBackgroundPanel_17    =    0    64    16    32
  128. objectivesBackgroundPanel_18    =    0    96    16    32
  129. objectivesBackgroundPanel_19    =    0    128    16    32
  130. objectivesBackgroundPanel_20    =    0    160    16    32
  131. objectivesBackgroundPanel_21    =    0    192    16    32
  132. //right side
  133. objectivesBackgroundPanel_22    =    368    64    16    32
  134. objectivesBackgroundPanel_23    =    368    96    16    32
  135. objectivesBackgroundPanel_24    =    368    128    16    32
  136. objectivesBackgroundPanel_25    =    368    160    16    32
  137. objectivesBackgroundPanel_26    =    368    192    16    32
  138. //
  139. objectivesBlackArea        =    16    64    352    160
  140. objectivesTextArea        =    20    4    350    224
  141. objectivesTextInformationArea    =    20    4    350    224
  142. objectivesTextColor        =    1.0    0.47    0.0
  143. //
  144. objectivesOkayButtonArea    =    128    250    126    23
  145. objectivesOkayButtonImage    = "comm_okay_button"
  146. objectivesOkayButtonText    = "GUI_POP_OBJ_BUTTON"
  147. objectivesOkayButtonTooltip    = "GUI_POP_OBJ_TOOLTIP"
  148.  
  149. // Comm Pop-Up
  150. commDefaultCursor            =    "standard_cursor"
  151. commPanelArea            =    64    32    512    256
  152. commBlackArea_0            =    32    50    448    142
  153. commBlackArea_1            =    33    50    448    142
  154. commBlackArea_2            =    33    50    448    142
  155. commBackgroundPanel        =    "comm_panel"
  156. commBackgroundPanelArea        =    0    0    512    256
  157. commBackgroundPanelSize        =    10
  158. //give area
  159. commBackgroundPanel_0        =    306    52    192    82
  160. //left
  161. commBackgroundPanel_1        =    0    0    32    256
  162. //right
  163. commBackgroundPanel_2        =    480    0    32    256
  164. //top
  165. commBackgroundPanel_3        =    32    0    192    50
  166. commBackgroundPanel_4        =    224    0    64    50
  167. commBackgroundPanel_5        =    288    0    192    50
  168. //bottom
  169. commBackgroundPanel_6        =    32    192    192    64
  170. commBackgroundPanel_7        =    224    192    64    64    
  171. commBackgroundPanel_8        =    288    192    96    64
  172. commBackgroundPanel_9        =    384    192    96    64
  173.  
  174.  
  175. commTitleTextArea                =    6    0    164    19
  176. commTitleTextLabel                = "GUI_POP_COMM_TITLE"
  177. commTitleTextLabelArea                =    6    0    164    19
  178. commTitleTextColor                =    1.0    1.0    1.0
  179. commPlayerHeadingTextArea            =    6    28    164    19
  180. commPlayerHeadingTextLabel            = "GUI_POP_COMM_PLAYER"
  181. commPlayerHeadingTextLabelArea            =    6    28    164    19
  182. commMessageHeadingTextArea            =    172    28    40    19
  183. commMessageHeadingTextLabel            = "GUI_POP_COMM_CHAT"
  184. commMessageHeadingTextLabelArea            =    172    28    40    19
  185. commTeamHeadingTextArea                =    208    28    57    19
  186. commTeamHeadingTextLabel            = "GUI_POP_COMM_TEAM"
  187. commTeamHeadingTextLabelArea            =    208    28    57    19
  188. commAllianceHeadingTextArea            =    208    28    57    19
  189. commAllianceHeadingTextLabel            = "GUI_POP_COMM_ALLIANCE"
  190. commAllianceHeadingTextLabelArea        =    208    28    57    19
  191. commMessageGroupTextArea            =    12    204    90    19
  192. commMessageGroupTextLabel            = "GUI_POP_COMM_MESSAGE"
  193. commMessageGroupTextLabelArea            =    12    204    90    19
  194. commGiveGroupTextArea                =    325    28    170    19
  195. commGiveGroupTextLabel                = "GUI_POP_COMM_GIVE"
  196. commGiveGroupTextLabelArea            =    325    28    170    19
  197. commDilithiumAmountTextArea            =    430    84    37    20
  198. commDilithiumAmountTextInformationArea        =    430    84    37    20
  199. commCrewAmountTextArea                =    430    109    37    20
  200. commCrewAmountTextInformationArea        =    430    109    37    20
  201. commAlliedVictoryTextArea            =    350    149    150    19
  202. commAlliedVictoryTextLabel            = "GUI_POP_COMM_ALLIEDV"
  203. commAlliedVictoryTextLabelArea            =    350    149    150    19
  204. commAlliedVictoryTextColor            =    1.0    0.651    0.247
  205. //new
  206. commLatencyTextArea                =    350    173    150    19
  207. commLatencyTextLabel                = "GUI_POP_COMM_LATENCY"
  208. commLatencyTextLabelArea            =    350    173    150    19
  209. commLatencyTextColor                =    1.0    0.651    0.247
  210.  
  211. commBarNumberOfPlayers                = 8
  212. commBarPlayer_0                    =    6    48    283    19
  213. commBarPlayer_1                    =    6    67    283    19
  214. commBarPlayer_2                    =    6    86    283    19
  215. commBarPlayer_3                    =    6    105    283    19
  216. commBarPlayer_4                    =    6    124    283    19
  217. commBarPlayer_5                    =    6    143    283    19
  218. commBarPlayer_6                    =    6    162    283    19
  219. commBarPlayer_7                    =    6    181    283    19
  220. commBarNameButtonArea                =    0    0    173    19
  221. commBarNameButtonImage                = "comm_bar_player"
  222. commBarNameButtonTooltip            = "GUI_POP_COMM_NAME_TT"
  223. commBarNameTextArea                =    0    0    173    19
  224. commBarNameTextInformationArea            =    0    0    173    19
  225. commBarNameTextColor                =    0.1    0.1    0.1    
  226. commBarTeamTextArea                =    202    0    57    19
  227. commBarTeamTextBackground            = "comm_bar_team"
  228. commBarTeamTextBackgroundArea            =    202    0    57    19
  229. commBarTeamTextInformationArea            =    202    0    57    19
  230. commBarTeamTextColor                =    0.1    0.1    0.1    
  231. commBarChatButtonArea                =    178    0    19    19
  232. commBarChatButtonImage                = "comm_toggle_button"
  233. commBarChatButtonToggle                = "comm_toggle_check"
  234. commBarChatButtonTooltip            = "GUI_POP_COMM_CHAT_TT"
  235. commBarEnemyButtonArea                =    202    0    19    19
  236. commBarEnemyButtonImage                = "comm_alliance_red"
  237. commBarEnemyButtonMarker            = "comm_alliance_red_him"
  238. commBarEnemyButtonTooltip            = "GUI_POP_COMM_ENEMY_TT"
  239. commBarNeutralButtonArea            =    221    0    19    19
  240. commBarNeutralButtonImage            = "comm_alliance_yellow"
  241. commBarNeutralButtonMarker            = "comm_alliance_yellow_him"
  242. commBarNeutralButtonTooltip            = "GUI_POP_COMM_NEUTRAL_TT"
  243. commBarAllyButtonArea                =    240    0    19    19
  244. commBarAllyButtonImage                = "comm_alliance_green"
  245. commBarAllyButtonToggle                = "comm_alliance_red"
  246. commBarAllyButtonMarker                = "comm_alliance_green_him"
  247. commBarAllyButtonTooltip            = "GUI_POP_COMM_ALLY_TT"
  248. commBarSelectButtonArea                =    264    0    19    19
  249. commBarSelectButtonImage            = "comm_select_button"
  250. commBarSelectButtonToggle            = "comm_select_check"
  251. commBarSelectButtonTooltip            = "GUI_POP_COMM_SELECT_TT"
  252.  
  253. commIndicatorAnchor                =    306    94
  254. commIndicatorWidth                =    2
  255. commIndicatorSprite                =    "comm_indicator"
  256. commIndicatorColor                =    1.0    1.0    1.0
  257.  
  258. commMessageAllButtonArea            =    108    204    98    20
  259. commMessageAllButtonImage            = "comm_generic_button"
  260. commMessageAllButtonText            = "GUI_POP_COMM_CHAT_ALL"
  261. commMessageAllButtonTooltip            = "GUI_POP_COMM_CHAT_ALL_TT"
  262. commMessageAlliesButtonArea            =    206    204    98    20
  263. commMessageAlliesButtonImage            = "comm_generic_button"
  264. commMessageAlliesButtonText            = "GUI_POP_COMM_CHAT_ALY"
  265. commMessageAlliesButtonTooltip        = "GUI_POP_COMM_CHAT_ALY_TT"
  266. commMessageEnemiesButtonArea            =    304    204    98    20
  267. commMessageEnemiesButtonImage            = "comm_generic_button"
  268. commMessageEnemiesButtonText            = "GUI_POP_COMM_CHAT_EMY"
  269. commMessageEnemiesButtonTooltip        = "GUI_POP_COMM_CHAT_EMY_TT"
  270. commMessagePrivateButtonArea            =    402    204    98    20
  271. commMessagePrivateButtonImage            = "comm_generic_button"
  272. commMessagePrivateButtonText            = "GUI_POP_COMM_CHAT_PVT"
  273. commMessagePrivateButtonTooltip        = "GUI_POP_COMM_CHAT_PVT_TT"
  274. commGiveUnitsButtonArea                =    325    58    98    20
  275. commGiveUnitsButtonImage            = "comm_generic_button"
  276. commGiveUnitsButtonText                = "GUI_POP_COMM_GIVE_UNT"
  277. commGiveUnitsButtonTooltip            = "GUI_POP_COMM_GIVE_UNT_TT"
  278. commGiveDilithiumButtonArea            =    325    83    98    20
  279. commGiveDilithiumButtonImage            = "comm_generic_button"
  280. commGiveDilithiumButtonText            = "GUI_POP_COMM_GIVE_DLT"
  281. commGiveDilithiumButtonTooltip        = "GUI_POP_COMM_GIVE_DLT_TT"
  282. commGiveCrewButtonArea                =    325    108    98    20
  283. commGiveCrewButtonImage                = "comm_generic_button"
  284. commGiveCrewButtonText                = "GUI_POP_COMM_GIVE_CRW"
  285. commGiveCrewButtonTooltip            = "GUI_POP_COMM_GIVE_CRW_TT"
  286.  
  287. commDilithiumUpButtonArea            =    474    84    19    9
  288. commDilithiumUpButtonImage            = "comm_up_button"
  289. commDilithiumUpButtonTooltip            = "GUI_POP_COMM_DLTH_UP"
  290. commDilithiumDownButtonArea            =    474    94    19    9
  291. commDilithiumDownButtonImage            = "comm_down_button"
  292. commDilithiumDownButtonTooltip        = "GUI_POP_COMM_DLTH_DN"
  293. commCrewUpButtonArea                =    474    109    19    9
  294. commCrewUpButtonImage                = "comm_up_button"
  295. commCrewUpButtonTooltip                = "GUI_POP_COMM_CREW_UP"
  296. commCrewDownButtonArea                =    474    119    19    9
  297. commCrewDownButtonImage                = "comm_down_button"
  298. commCrewDownButtonTooltip            = "GUI_POP_COMM_CREW_DN"
  299.  
  300. commAlliedVictoryButtonArea            =    325    149    19    19
  301. commAlliedVictoryButtonImage            = "comm_toggle_button"
  302. commAlliedVictoryButtonToggle            = "comm_toggle_check"
  303. commAlliedVictoryButtonTooltip        = "GUI_POP_COMM_ALLIEDV_TT"
  304.  
  305. //new
  306. commLatencyButtonArea                =    325    173    19    19
  307. commLatencyButtonImage                = "comm_toggle_button"
  308. commLatencyButtonToggle                = "comm_toggle_check"
  309. commLatencyButtonTooltip        = "GUI_POP_COMM_LATENCY_TT"
  310.  
  311. commOkayButtonArea                =    193    231    126    23
  312. commOkayButtonImage                = "comm_okay_button"
  313. commOkayButtonText                = "GUI_POP_COMM_DONE"
  314.  
  315. // Default Bridge Display.                            
  316. bridgePanelRect            =            0    0    640    480
  317. bridgeBlackRect            =            0    0    640    480
  318. d_bridgeBackground        =            "bridge_panel"                    
  319. d_bridgeBackgroundRect    =            0    0    640    480
  320. d_bridgeBackgroundSize    =            6            
  321. d_bridgeBackground_0    =            0    0    256    256
  322. d_bridgeBackground_1    =            256    0    256    256
  323. d_bridgeBackground_2    =            512    0    128    256
  324. d_bridgeBackground_3    =            0    256    256    224
  325. d_bridgeBackground_4    =            256    256    256    224
  326. d_bridgeBackground_5    =            512    256    128    224
  327.  
  328. d_bridgeLayer0Rect        =        500    37    128    128
  329. d_bridgeLayer0Sprite     =            "bridge_layer_0"                    
  330. d_bridgeLayer1Rect        =        0    406    128    80
  331. d_bridgeLayer1Sprite     =            "bridge_layer_1"                    
  332. d_bridgeLayer2Rect        =        0    314    256    64
  333. d_bridgeLayer2Sprite     =            "bridge_layer_2"                    
  334. d_bridgeLayer3Rect        =        215    325    64    64
  335. d_bridgeLayer3Sprite     =            "bridge_layer_3"        
  336. d_bridgeLayer4Rect    =            273    265    64    64
  337. d_bridgeLayer4Sprite     =            "bridge_layer_4"                    
  338. d_bridgeLayer5Rect    =            341    325    64    64
  339. d_bridgeLayer5Sprite =                "bridge_Layer_5"                    
  340. d_bridgeLayer6Rect    =            215    325    64    64
  341. d_bridgeLayer6Sprite     =            "bridge_layer_6"                    
  342.             
  343.  
  344. // Federation Bridge Display.                            
  345. f_bridgeBackground        =            "f_bridge_panel"                    
  346. f_bridgeBackgroundRect    =            0    0    640    480
  347. f_bridgeBackgroundSize    =            6            
  348. f_bridgeBackground_0    =            0    0    256    256
  349. f_bridgeBackground_1    =            256    0    256    256
  350. f_bridgeBackground_2    =            512    0    128    256
  351. f_bridgeBackground_3    =            0    256    256    224
  352. f_bridgeBackground_4    =            256    256    256    224
  353. f_bridgeBackground_5    =            512    256    128    224
  354.  
  355. f_bridgeLayer0Rect        =        462    239    32    32
  356. f_bridgeLayer0Sprite     =            "f_bridge_layer_0"                    
  357. f_bridgeLayer1Rect        =        118    231    32    32
  358. f_bridgeLayer1Sprite     =            "f_bridge_layer_1"                    
  359. f_bridgeLayer2Rect        =        251    226    112    64
  360. f_bridgeLayer2Sprite     =            "f_bridge_layer_2"                    
  361. f_bridgeLayer3Rect        =        267    333    116    32
  362. f_bridgeLayer3Sprite     =            "f_bridge_layer_3"    
  363. f_bridgeLayer4Rect    =            273    265    64    64
  364. f_bridgeLayer4Sprite     =            "f_bridge_layer_4"                    
  365. f_bridgeLayer5Rect    =            341    325    64    64
  366. f_bridgeLayer5Sprite =                "f_bridge_layer_5"                    
  367. f_bridgeLayer6Rect    =            215    325    64    64
  368. f_bridgeLayer6Sprite     =            "f_bridge_layer_6"                    
  369.     
  370.  
  371. // Klingon Bridge Display.                            
  372. k_bridgeBackground        =            "k_bridge_panel"                    
  373. k_bridgeBackgroundRect    =            0    0    640    480
  374. k_bridgeBackgroundSize    =            6            
  375. k_bridgeBackground_0    =            0    0    256    256
  376. k_bridgeBackground_1    =            256    0    256    256
  377. k_bridgeBackground_2    =            512    0    128    256
  378. k_bridgeBackground_3    =            0    256    256    224
  379. k_bridgeBackground_4    =            256    256    256    224
  380. k_bridgeBackground_5    =            512    256    128    224
  381.  
  382. k_bridgeLayer4Rect    =            273    265    64    64
  383. k_bridgeLayer4Sprite     =            "k_bridge_layer_4"                    
  384. k_bridgeLayer5Rect    =            341    325    64    64
  385. k_bridgeLayer5Sprite =                "k_bridge_layer_5"                    
  386. k_bridgeLayer6Rect    =            215    325    64    64
  387. k_bridgeLayer6Sprite     =            "k_bridge_layer_6"                    
  388. k_bridgeLayer0Rect        =            0    240    32    32
  389. k_bridgeLayer0Sprite     =            "k_bridge_layer_0"                    
  390. k_bridgeLayer1Rect        =            338    357    64    16
  391. k_bridgeLayer1Sprite     =            "k_bridge_layer_1"                    
  392. k_bridgeLayer2Rect        =            355    76    64    16
  393. k_bridgeLayer2Sprite     =            "k_bridge_layer_2"                    
  394. k_bridgeLayer3Rect        =            211    345    32    8
  395. k_bridgeLayer3Sprite     =            "k_bridge_layer_3"        
  396.  
  397. // Romulan Bridge Display.                            
  398. r_bridgeBackground        =            "r_bridge_panel"                    
  399. r_bridgeBackgroundRect    =            0    0    640    480
  400. r_bridgeBackgroundSize    =            6            
  401. r_bridgeBackground_0    =            0    0    256    256
  402. r_bridgeBackground_1    =            256    0    256    256
  403. r_bridgeBackground_2    =            512    0    128    256
  404. r_bridgeBackground_3    =            0    256    256    224
  405. r_bridgeBackground_4    =            256    256    256    224
  406. r_bridgeBackground_5    =            512    256    128    224
  407.             
  408. r_bridgeLayer5Rect    =            341    325    64    64
  409. r_bridgeLayer5Sprite =                "r_bridge_layer_5"                    
  410. r_bridgeLayer6Rect    =            215    325    64    64
  411. r_bridgeLayer6Sprite     =                  "r_bridge_layer_6"                    
  412. r_bridgeLayer0Rect    =            218    316    128    32
  413. r_bridgeLayer0Sprite     =            "r_bridge_layer_0"                    
  414. r_bridgeLayer1Rect    =            70    350    128    64
  415. r_bridgeLayer1Sprite     =            "r_bridge_layer_1"                    
  416. r_bridgeLayer2Rect    =            220    350    128    64
  417. r_bridgeLayer2Sprite     =            "r_bridge_layer_2"                    
  418. r_bridgeLayer3Rect    =            370    350    128    64
  419. r_bridgeLayer3Sprite     =            "r_bridge_layer_3"    
  420. r_bridgeLayer4Rect    =            384    128    256    256
  421. r_bridgeLayer4Sprite     =            "r_bridge_layer_4"            
  422.  
  423. // Borg Bridge Display.                            
  424. b_bridgeBackground    =            "b_bridge_panel"                    
  425. b_bridgeBackgroundRect    =            0    0    640    480
  426. b_bridgeBackgroundSize    =            6            
  427. b_bridgeBackground_0    =            0    0    256    256
  428. b_bridgeBackground_1    =            256    0    256    256
  429. b_bridgeBackground_2    =            512    0    128    256
  430. b_bridgeBackground_3    =            0    256    256    224
  431. b_bridgeBackground_4    =            256    256    256    224
  432. b_bridgeBackground_5    =            512    256    128    224
  433.  
  434. b_bridgeLayer4Rect    =            576    200    64    64
  435. b_bridgeLayer4Sprite     =            "blite3"                    
  436. b_bridgeLayer1Rect    =            608    19    32    32
  437. b_bridgeLayer1Sprite     =            "blite1"                    
  438. b_bridgeLayer2Rect    =            597    147    32    32
  439. b_bridgeLayer2Sprite     =            "blite2"                    
  440. b_bridgeLayer0Rect    =            576    200    64    64
  441. b_bridgeLayer0Sprite     =            "blite3"                    
  442. b_bridgeLayer3Rect    =            608    288    32    32
  443. b_bridgeLayer3Sprite     =            "blite4"                    
  444. b_bridgeLayer6Rect    =            160    0    480    480
  445. b_bridgeLayer6Sprite     =            "bbgrswp"                    
  446. b_bridgeLayer5Rect    =            0    0    480    480
  447. b_bridgeLayer5Sprite     =            "bbglswp"        
  448.